#Planet coaster demo download#
If you download a building, you can place it in your park as is, or you can tweak it as much as you want, keeping the parts that you like. Each of them plays music, and you can upload your own if you think your family-friendly fantasy princess theme park needs a little Slayer.Ĭreations can be saved as a blueprint, so you can use them again, but this also lets you share them with the community by uploading to the Steam Workshop. A spinning octopus monstrosity can easily be presented as an alien ride, while the little planes in another ride can be made to look like gulls, making it fit with a pirate theme. Rides aren’t quite as customisable as buildings, but a colour change and some props placed around them makes a surprising difference, and few of them can’t be tweaked to match a theme. Thanks to animatronics, entertainers and special effects, you can put together gunfights with explosions and a timed light show, or add some life to a sci-fi park by creating a spaceship hangar, complete with working robots doing maintenance and robotic arms waiting to remove cargo. You can even craft little scenes to entertain guests, which is something I’ve probably spent more time on than making roller coasters. It’s one of the few limitations in what is otherwise a rich toybox. A few times I’ve discovered the cherry to go atop one of my buildings, only to discover it’s far too small, or much too large. It’s rare to come up against the limits and find that a tool won't do what you want it to, unless what you want to do is change an object’s size. Walls neatly snap into place and can be moved up or down without any fuss, objects are easy to find using filters and a search bar, and the editor doesn’t have any problems with letting you merge objects or plonk them down at weird angles like you’re trying to create a non-euclidean theme park. What was once an unassuming little cube can become a spaceship bristling with alien weaponry or a medieval tavern, and quickly too. Once the structure itself is finished, props can be added to give it character or match it to a theme. Every facility is essentially just a small cube with a little gap in the middle for vendors to ply their wares, and then the building housing the service, whether it’s a toilet or a burger stand, is constructed around it. You aren’t simply placing buildings in a park, you’re designing them as well. Planet Coaster goes one level deeper than a lot of management games. The tools to expand this slight roster, however, are substantial. I found the perfect map, an empty American desert, but quickly hit my first obstacle: there aren’t many prefabricated buildings, and they’re mostly themed around pirates and medieval fantasy. “Wouldn’t it be fun to make Westworld,” I thought to myself, entirely missing the point of the show. It is also a game that inspired me to spend an entire hour constructing a toilet, which inexplicably left me very satisfied. Frontier’s theme park management game, Planet Coaster, does both, letting you create theme parks where the worst thing that can happen is lots of people vomiting. During tumultuous times, there’s comfort to be found in games that peddle nostalgia or task you with making people happy and keeping them entertained.